This book is for game developers who are looking to make the transition from 2D to 3D games. Transmission_roughness = 1.0 - (1.0 - roughness) * (1.0 - transmission_roughness) įollowing is what you need for this book: For example, Chapter02.įloat diffuse_weight = (1.0 - transmission) * (1.0 - metallic) įloat specular_weight = (1.0 - transmission) If you feel this book is for you, get your copy today! Instructions and NavigationsĪll of the code is organized into folders. Understand how to export your game for Windows.Explore how to interact with the game via interfaces.Design a dynamic and easy-to-navigate game world.Use 3D low-poly models in Godot to create fun games.Focus on how to export Blender assets and import them into Godot.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |